Library · Pine Script v5 · Library

MathSpecialFunctionsGamma

by ricardosantos79· code credited to RicardoSantos

MathSpecialFunctionsGamma is a Pine Script v5 utility library providing mathematical implementations of the Gamma function and its logarithm.

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Pine versionv5runs as is
Lines of code506
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LicenceNone statedfile: MPL-2.0
Last update4 years ago13 Nov 2021

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Source Code

506 lines of Pine Script v5 from beta/libs/Math/MathSpecialFunctionsGamma.pinescript, published under MPL-2.0 (file header). Keep the author's credit and licence lines when you reuse it.

MathSpecialFunctionsGamma.pinescript
// This source code is subject to the terms of the Mozilla Public License 2.0 at https://mozilla.org/MPL/2.0/
// © RicardoSantos

//@version=5

// @description Gamma Functions.
library(title='MathSpecialFunctionsGamma')

// reference:
//      https://github.com/mathnet/mathnet-numerics/blob/a50d68d52def605a53d129cc60ea3371a2e97548/src/Numerics/SpecialFunctions/Gamma.cs#L571
//      https://mathworld.wolfram.com/GammaFunction.html

// imports:
import RicardoSantos/MathConstants/1 as mc
// mc.LogTwoSqrtEOverPi(), mc.TwoSqrtEOverPi(), mc.Sqrt2()
import RicardoSantos/MathExtension/6 as me
// me.near_equal()
import RicardoSantos/Probability/2 as pr
// pr.ierf()

// Constants:
float EPSILON = 1.0e-15
float BIG_FLOAT = 4503599627370496.0
float BIG_FLOAT_INV = 2.22044604925031308085e-16
var float POSITIVE_INF = 1.0 / nz(0.0)
var float NEGATIVE_INF = math.log(nz(0.0))

int GAMMA_N = 10 // The order of the "GammaLn" approximation.
float GAMMA_R = 10.900511 // Auxiliary variable when evaluating the "GammaLn" function.

// Polynomial coefficients for the "GammaLn" approximation.
// float[] GammaDk = array.from(2.48574089138753565546e-5, 1.05142378581721974210, -3.45687097222016235469, 4.51227709466894823700, -2.98285225323576655721, 
//      1.05639711577126713077, -1.95428773191645869583e-1, 1.70970543404441224307e-2, -5.71926117404305781283e-4, 4.63399473359905636708e-6, -2.71994908488607703910e-9)

// @function Enumeration of the polynomial coefficients for the "GammaLn" approximation.
// @param index int, 0 => index => 10, index of coeficient.
// @returns float
export GammaQ (int index) => //{
    switch index
        0 => 2.48574089138753565546e-5
        1 => 1.05142378581721974210
        2 => -3.45687097222016235469
        3 => 4.51227709466894823700
        4 => -2.98285225323576655721
        5 => 1.05639711577126713077
        6 => -1.95428773191645869583e-1
        7 => 1.70970543404441224307e-2
        8 => -5.71926117404305781283e-4
        9 => 4.63399473359905636708e-6
        10 => -2.71994908488607703910e-9
        => float(na)
// plot(GammaQ(0))
//}

// @function Computes the logarithm of the Gamma function.
// @param z The argument of the gamma function.
// @returns The logarithm of the gamma function.
export GammaLn (float z) => //{
    if z < 0.5
        float _s = GammaQ(0)
        for _i = 1 to GAMMA_N
            _s += GammaQ(_i) / (_i - z)

        mc.LnPi() - math.log(math.sin(math.pi * z)) - math.log(_s) - mc.LogTwoSqrtEOverPi() - ((0.5 - z) * math.log((0.5 - z + GAMMA_R) / math.e))
    else
        float _s = GammaQ(0)
        for _i = 1 to GAMMA_N
            _s += GammaQ(_i) / (z + _i - 1.0)

        math.log(_s) + mc.LogTwoSqrtEOverPi() + ((z - 0.5) * math.log((z - 0.5 + GAMMA_R) / math.e))
//{ usage:
// plot(GammaLn(0.42))
//{ remarks:
//      This implementation of the computation of the gamma and logarithm of the gamma function follows the derivation in
//          "An Analysis Of The Lanczos Gamma Approximation", Glendon Ralph Pugh, 2004.
//      We use the implementation listed on p. 116 which achieves an accuracy of 16 floating point digits. Although 16 digit accuracy
//          should be sufficient for double values, improving accuracy is possible (see p. 126 in Pugh).
//      Our unit tests suggest that the accuracy of the Gamma function is correct up to 14 floating point digits.
//}}}

// @function Computes the Gamma function.
// @param z The argument of the gamma function.
// @returns float, The logarithm of the gamma function.
export Gamma (float z) => //{
    if z < 0.5
        float _s = GammaQ(0)
        for _i = 1 to GAMMA_N
            _s += GammaQ(_i) / (_i - z)
        math.pi / (math.sin(math.pi * z) * _s * mc.TwoSqrtEOverPi() * math.pow((0.5 - z + GAMMA_R) / math.e, 0.5 - z))
    else
        float _s = GammaQ(0)
        for _i = 1 to GAMMA_N
            _s += GammaQ(_i) / (z + _i - 1.0)
        _s * mc.TwoSqrtEOverPi() * math.pow((z - 0.5 + GAMMA_R) / math.e, z - 0.5)
//{ usage:
// plot(Gamma(math.sin(2.0 / (bar_index % 30))))
// plot(Gamma(-3 + (bar_index % 600)*0.01)) // test ok: https://reference.wolfram.com/language/ref/Gamma.html
// plot(-3 + (bar_index % 600)*0.01)
//{ remarks:
//      This implementation of the computation of the gamma and logarithm of the gamma function follows the derivation in
//          "An Analysis Of The Lanczos Gamma Approximation", Glendon Ralph Pugh, 2004.
//      We use the implementation listed on p. 116 which should achieve an accuracy of 16 floating point digits. Although 16 digit accuracy
//          should be sufficient for double values, improving accuracy is possible (see p. 126 in Pugh).
// 
//      Our unit tests suggest that the accuracy of the Gamma function is correct up to 13 floating point digits.
//}}}

// Returns the lower incomplete regularized gamma function
// @param a float, The argument for the gamma function.
// @param x float, The upper integral limit.
// @returns float, The lower incomplete gamma function.
export GammaLowerRegularized (float a, float x) => //{
    if a < 0.0
        error('MathSpecialFunctions -> GamaLowerRegularized(): Parameter "a" value must not be negative (zero is ok).')
        float(na)
    else if x < 0.0
        error('MathSpecialFunctions -> GamaLowerRegularized(): Parameter "x" value must not be negative (zero is ok).')
        float(na)
    else if me.near_equal(a, 0.0, EPSILON, 0.0)
        // no need to check x near 0 as it exits anyway with same value.....
        // if me.near_equal(x, 0.0)
            //use right hand limit value because so that regularized upper/lower gamma definition holds.
            // return 1.0
        //return
        1.0
    else if me.near_equal(x, 0.0, EPSILON, 0.0)
        //return
        0.0
    else
        float _ax = (a * math.log(x)) - x - GammaLn(a)
        if _ax < -709.78271289338399
            //return
            a < x ? 1.0 : 0.0
        else if x <= 1 or x <= a
            float _r2 = a
            float _c2 = 1
            float _ans2 = 1
    
            while (_c2 / _ans2) > EPSILON
                _r2 += 1
                _c2 := _c2 * x / _r2
                _ans2 += _c2
            //return
            math.exp(_ax) * _ans2 / a
        else
            int _c = 0
            float _y = 1.0 - a
            float _z = x + _y + 1.0
        
            float _p3 = 1
            float _q3 = x
            float _p2 = x + 1
            float _q2 = _z * x
            float _ans = _p2 / _q2
        
            float _error = 999999999999999
        
            while _error > EPSILON
                _c += 1
                _y += 1
                _z += 2
                float _yc = _y * _c
        
                float _p = (_p2 * _z) - (_p3 * _yc)
                float _q = (_q2 * _z) - (_q3 * _yc)
        
                if _q != 0
                    float _nextans = _p / _q
                    _error := math.abs((_ans - _nextans) / _nextans)
                    _ans := _nextans
                else
                    // zero div, skip
                    _error := 1

                // shift
                _p3 := _p2
                _p2 := _p
                _q3 := _q2
                _q2 := _q
        
                // normalize fraction when the numerator becomes large
                if math.abs(_p) > BIG_FLOAT
                    _p3 *= BIG_FLOAT_INV
                    _p2 *= BIG_FLOAT_INV
                    _q3 *= BIG_FLOAT_INV
                    _q2 *= BIG_FLOAT_INV
            //return 
            1.0 - (math.exp(_ax) * _ans)
//{ usage:
// plot(GammaLowerRegularized(10.0, 14.0)) //0.89
// plot(GammaLowerRegularized(10.0, 100.0)) //1.0
// plot(GammaLowerRegularized(-25.0, -75.0)) //negative parameter error..
//{ remarks:
//      P(a,x) = 1/Gamma(a) * int(exp(-t)t^(a-1),t=0..x) for real a &gt; 0, x &gt; 0.
//}}}

// @function Returns the upper incomplete regularized gamma function
// @param a float, The argument for the gamma function.
// @param x float, The lower integral limit.
// @returns float, The upper incomplete regularized gamma function.
export GammaUpperRegularized (float a, float x) => //{
    if x < 1.0 or x <= a
        1.0 - GammaLowerRegularized(a, x)
    else
        float _ax = a * math.log(x) - x - GammaLn(a)
        if _ax < -709.78271289338399
            a < x ? 0.0 : 1.0
        else
            _ax := math.exp(_ax)
            float _t = 0.0
            float _y = 1 - a
            float _z = x + _y + 1
            float _c = 0
            float _pkm2 = 1
            float _qkm2 = x
            float _pkm1 = x + 1
            float _qkm1 = _z * x
            float _ans = _pkm1 / _qkm1
            while _t > EPSILON
                _c += 1.0
                _y += 1.0
                _z += 2.0
                float _yc = _y * _c
                float _pk = _pkm1 * _z - _pkm2 * _yc
                float _qk = _qkm1 * _z - _qkm2 * _yc
                if _qk != 0
                    float _r = _pk / _qk
                    _t := math.abs((_ans - _r) / _r)
                    _ans := _r
                else
                    _t := 1.0

                _pkm2 := _pkm1
                _pkm1 := _pk
                _qkm2 := _qkm1
                _qkm1 := _qk
        
                if math.abs(_pk) > BIG_FLOAT
                    _pkm2 *= BIG_FLOAT_INV
                    _pkm1 *= BIG_FLOAT_INV
                    _qkm2 *= BIG_FLOAT_INV
                    _qkm1 *= BIG_FLOAT_INV
            _ans * _ax
//{ usage:
// plot(GammaUpperRegularized(0.25, 0.75))
//{ remarks:
//      Q(a,x) = 1/Gamma(a) * int(exp(-t)t^(a-1),t=0..x) for real a &gt; 0, x &gt; 0.
//}}}

// @function Returns the upper incomplete gamma function.
// @param a float, The argument for the gamma function.
// @param x float, The lower integral limit.
// @returns float, The upper incomplete gamma function.
export GammaUpperIncomplete (float a, float x) => //{
    GammaUpperRegularized(a, x) * Gamma(a)
//{ usage:
// plot(GammaUpperIncomplete(10.0, 0.0)) // 362880
//{ remarks:
//      Gamma(a,x) = int(exp(-t)t^(a-1),t=0..x) for real a &gt; 0, x &gt; 0.
//}}}

// Returns the lower incomplete gamma function
// @param a float, The argument for the gamma function.
// @param x float, The upper integral limit.
// @returns float, The lower incomplete gamma function.
export GammaLowerIncomplete (float a, float x) => //{
    GammaLowerRegularized(a, x) * Gamma(a)
//{ usage:
// plot(GammaUpperIncomplete(10.0, 14.0)) // 42950.63
// plot(GammaUpperIncomplete(10.0, 100.0)) // 0.0
//{ remarks:
//      gamma(a,x) = int(exp(-t)t^(a-1),t=0..x) for real a &gt; 0, x &gt; 0.
//}}}


// This is too heavy for current architecture...
// function Returns the inverse P^(-1) of the regularized lower incomplete gamma function
// param a float, The argument for the gamma function.
// param x float, The upper integral limit.
// returns float, The lower incomplete gamma function.
// export GammaLowerRegularizedInv (float a, float y0) => //{
//     float _threshold = 5.0 * EPSILON
//     float _return = float(na)
//     if na(a) or na(y0)
//         //return float.NaN;
//         float(na)
//     else if a < 0 or me.near_equal(a, 0.0, EPSILON, 0.0)
//         // throw new ArgumentOutOfRangeException(nameof(a));
//         error('MathSpecialFunctions -> GammaLowerRegularizedInv(): Parameter "a" out of range.')
//         float(na)
//     else if y0 < 0.0 or y0 > 1.0
//         // throw new ArgumentOutOfRangeException(nameof(y0));
//         error('MathSpecialFunctions -> GammaLowerRegularizedInv(): Parameter "y0" out of range.')
//         float(na)
//     else if me.near_equal(y0, 0.0, EPSILON, 0.0)
//         // return 0
//         _return := 0.0
//     if me.near_equal(y0, 1.0, EPSILON, 0.0)
//         // return float.PositiveInfinity;
//         _return := 1e308//POSITIVE_INF
//     else
//         float _y0 = 1 - y0
    
//         float _xUpper = BIG_FLOAT
//         float _xLower = 0.0
//         float _yUpper = 1.0
//         float _yLower = 0.0
    
//         // Initial Guess
//         float _d = 1.0 / (9.0 * a)
//         float _y = 1.0 - _d - (0.98 * mc.Sqrt2() * pr.ierf((2.0 * _y0) - 1.0) * math.sqrt(_d))
//         float _x = a * math.pow(_y, 3)
//         float _lgm = GammaLn(a)
    
//         for _i = 0 to 19
//             if _x < _xLower or _x > _xUpper
//                 _d := 0.0625
//                 break
//             _y := 1.0 - GammaLowerRegularized(a, _x) // negative x error!
//             if _y < _yLower or _y > _yUpper
//                 _d := 0.0625
//                 break
//             if _y < _y0
//                 _xUpper := _x
//                 _yLower := _y
//             else
//                 _xLower := _x
//                 _yUpper := _y

//             _d := ((a - 1.0) * math.log(_x)) - _x - _lgm
//             if _d < -709.78271289338399
//                 _d := 0.0625
//                 break

//             _d := -math.exp(_d)
//             _d := (_y - _y0) / _d
//             if math.abs(_d / _x) < EPSILON
//                 // return x;
//                 _return := _x
//                 break
            
//             if (_d > (_x / 4.0)) and (_y0 < 0.05)
//                 // Naive heuristics for cases near the singularity
//                 _d := _x / 10.0

//             _x -= _d

//         if _xUpper == BIG_FLOAT
//             if _x <= 0
//                 _x := 1.0

//             while _xUpper == BIG_FLOAT
//                 _x := (1.0 + _d) * _x
//                 _y := 1.0 - GammaLowerRegularized(a, _x)
//                 if _y < _y0
//                     _xUpper := _x
//                     _yLower := _y
//                     break

//                 _d += _d

//         int _dir = 0
//         _d := 0.5
//         for _i = 0 to 399
//             _x := _xLower + (_d * (_xUpper - _xLower))
//             _y := 1.0 - GammaLowerRegularized(a, _x)
//             _lgm := (_xUpper - _xLower) / (_xLower + _xUpper)
//             if math.abs(_lgm) < _threshold
//                 _return := _x
//                 break

//             _lgm := (_y - _y0) / _y0
//             if math.abs(_lgm) < _threshold
//                 _return := _x
//                 break
    
//             if _x <= 0.0
//                 _return := 0.0
//                 break
    
//             if _y >= _y0
//                 _xLower := _x
//                 _yUpper := _y
//                 if _dir < 0
//                     _dir := 0
//                     _d := 0.5
//                 else if _dir > 1
//                     _d := (0.5 * _d) + 0.5
//                 else
//                     _d := (_y0 - _yLower) / (_yUpper - _yLower)
//                 _dir += 1
//             else
//                 _xUpper := _x
//                 _yLower := _y
//                 if _dir > 0
//                     _dir := 0
//                     _d := 0.5
//                 else if _dir < -1
//                     _d *= 0.5
//                 else
//                     _d := (_y0 - _yLower) / (_yUpper - _yLower)
//                 _dir -= 1
//         _return := _x
//     _return
//{ usage:
// plot(GammaLowerRegularizedInv(2.0, 0.55)) // 1.52347 // https://reference.wolfram.com/language/ref/InverseGammaRegularized.html
// plot(GammaLowerRegularizedInv(2.0, (bar_index % 99) * 0.01))
// plot(GammaLowerRegularizedInv(10, 100))
//{ remarks:
//      P(a,x) = 1/Gamma(a) * int(exp(-t)t^(a-1),t=0..x) for real a &gt; 0, x &gt; 0,
//      such that P^(-1)(a,P(a,x)) == x.
//}}}

// This is too heavy for current architecture...
// function Computes the Digamma function which is mathematically defined as the derivative of the logarithm of the gamma function.
// param x float, The argument of the digamma function.
// returns float, The value of the DiGamma function at "x".
// export DiGamma (float x) => //{
//     float _c = 12.0
//     float _d1 = -0.57721566490153286
//     float _d2 = 1.6449340668482264365
//     float _s = 1e-6
//     float _s3 = 1.0 / 12.0
//     float _s4 = 1.0 / 120.0
//     float _s5 = 1.0 / 252.0
//     float _s6 = 1.0 / 240.0
//     float _s7 = 1.0 / 132.0
//     float _return = float(na)
//     float _x = x
//     bool _recursive = false
//     bool _loop = true
//     while _loop
//         if na(x) 
//             //(float.IsNegativeInfinity(x) || float.IsNaN(x))
//             _return := float(na)
//             break
//         else if (x <= 0.0) and (math.floor(x) == x) // Handle special cases.
//             _return := -1.0e308//float.NegativeInfinity
//             break
//         else if x < 0.0 // Use inversion formula for negative numbers.
//             // _return := float(na)//DiGamma(1.0 - x) + (math.pi / math.tan(-math.pi * x)) // recursive call!!
//             _x := 1 - x
//             _recursive := true
//             continue
//         else if x <= _s
//             float _result = _d1 - (1 / x) + (_d2 * x)
//             if _recursive
//                 _return := _result + (math.pi / math.tan(-math.pi * x))
//                 break
//             else
//                 _return := _result
//                 break
//         else
//             float _result = 0.0
//             while _x < _c
//                 _result -= 1 / _x
//                 _x += 1
        
//             if _x >= _c
//                 float _r = 1 / _x
//                 _result += math.log(_x) - (0.5 * _r)
//                 _r *= _r
//                 _result -= _r * (_s3 - (_r * (_s4 - (_r * (_s5 - (_r * (_s6 - (_r * _s7))))))))
            
//             if _recursive
//                 _return := _result + (math.pi / math.tan(-math.pi * x))
//                 break
//             else
//                 _return := _result
//                 break
//     _return
// { usage:
// plot(DiGamma(-5 + (bar_index % 1000) * 0.01)) // https://mathworld.wolfram.com/DigammaFunction.html
//{ remarks:
// This implementation is based on
//     Jose Bernardo
//     Algorithm AS 103:
//     Psi ( Digamma ) Function,
//     Applied Statistics,
//     Volume 25, Number 3, 1976, pages 315-317.
// Using the modifications as in Tom Minka's lightspeed toolbox.
//}}}

// This is too heavy for current architecture...
// function Computes the inverse Digamma function: this is the inverse of the logarithm of the gamma function. This function will
// only return solutions that are positive.
// param p float, The argument of the inverse digamma function.
// returns float, The positive solution to the inverse DiGamma function at <paramref name="p"/>.
// export DiGammaInv (float p) => //{
//     if na(p)//(float.IsNaN(p))
//         float(na)//return float.NaN;
//     else if p < -1.0e308//(float.IsNegativeInfinity(p))
//         0.0
//     else if p > 1.0e308//(float.IsPositiveInfinity(p))
//         1.0e308//return float.PositiveInfinity;
//     else
//         float _x = math.exp(p)
//         float _d = 1.0
//         while _d > 1.0e-15
//             _x += _d * math.sign(p - DiGamma(_x))
//             _d /= 2.0
//         _x
//{ usage:
//{ remarks:
// This implementation is based on the bisection method.
//}}}

Overview

MathSpecialFunctionsGamma utilizes the Lanczos approximation to evaluate the natural logarithm of the Gamma function with high precision floating-point arithmetic. Designed purely as a reusable helper module for quantitative calculations, advanced statistics, and probability models, this library does not draw output on price charts, create visual indicators, or issue trading signals.

Details

Published by

ricardosantos79 on GitHub

Code credit

RicardoSantos, as written in the script's header

Type

Library, Pine Script v5

Draws

Library (no plots)

Markets

Any symbol

Timeframes

Any timeframe

Risk Notes

No repainting, lookahead or stacked entries were found in its code or README. That says nothing about how well it works: test it first.

Third-party code. ForexR did not write, test or endorse this script, and the summary above was generated automatically from its code and README. Indicators describe the past, and a strategy's backtest can look better than live trading, especially when a script repaints. Check it in the Strategy Tester and on a demo account before you rely on it.

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