Indicator · Pine Script v6 · On the chart

Support and Resistance Zones [FEELS]

by VolodymyrFilias· code credited to FeelsStrategy

This indicator plots volume-weighted support and resistance zones on the price chart.

View on GitHub

GitHub stars4on the repository
Pine versionv6current
Lines of code645
Settings31inputs
LicenceMIT
Last update4 months ago11 Jun 2026

Add It to Your TradingView Chart

  1. 1Copy the scriptPress Copy script above, or the copy button on the code below.
  2. 2Open the Pine EditorOpen a TradingView chart and choose Pine Editor at the bottom of the screen.
  3. 3Paste over the templateCreate a new indicator, select all of the template text and paste. Press Save and give it a name.
  4. 4Add it to the chartPress Add to chart, then adjust the settings with the gear icon next to its name.

Source Code

645 lines of Pine Script v6 from indicators/support-resistance-zones.pine, published under MIT. Keep the author's credit and licence lines when you reuse it.

support-resistance-zones.pine
// © FeelsStrategy
//@version=6
indicator("Support and Resistance Zones [FEELS]", "S&R Zones [FEELS]", overlay = true, max_lines_count = 500, max_boxes_count = 500, max_labels_count = 500)

// =====================================================================
//                              INPUTS
// =====================================================================

grpStrength = "Zone Strength"
preset      = input.string("Swing", "Strength preset", options = ["Local", "Swing", "Major", "Custom"], group = grpStrength, tooltip = "Local: tight zones from recent pivots. Swing: balanced. Major: wide zones from significant pivots. Custom: use values below.")

grpPivot     = "Custom Parameters"
pivLeftIn    = input.int(15, "Left bars",  minval = 2, maxval = 100, group = grpPivot, tooltip = "Used when preset is Custom.")
pivRightIn   = input.int(8,  "Right bars", minval = 2, maxval = 50, group = grpPivot)
clusterTolIn = input.float(0.9, "Cluster tolerance (× ATR)", minval = 0.2, maxval = 3.0, step = 0.1, group = grpPivot)
minSpacingIn = input.int(20, "Minimum bars between touches", minval = 0, maxval = 200, group = grpPivot)
pivBuffer    = input.int(80, "Pivot memory", minval = 20, maxval = 200, group = grpPivot)

grpCluster = "Zones"
zoneCount  = input.int(6, "Active zones per side", minval = 1, maxval = 8, group = grpCluster)
minTouches = input.int(2, "Minimum touches", minval = 2, maxval = 10, group = grpCluster)
fadeAge    = input.int(120, "Fade after (bars)", minval = 0, maxval = 500, group = grpCluster, tooltip = "Zones not tested within this many bars become more transparent. Set to 0 to disable.")
hideFar    = input.float(60.0, "Hide zones farther than (%)", minval = 0.0, maxval = 200.0, step = 5.0, group = grpCluster, tooltip = "Hide zones whose center is further than this percentage from current price. Set to 0 to disable.")

grpHistory   = "Broken Zones"
showBroken   = input.bool(false, "Show confirmed broken zones", group = grpHistory)
showDropped  = input.bool(false, "Show dropped zones",          group = grpHistory, tooltip = "Zones that disappeared because newer pivots reorganized the cluster set.")
brokenBull   = input.color(color.rgb(105, 140, 125),  "Broken support color",    group = grpHistory)
brokenBear   = input.color(color.rgb(165, 105, 110),  "Broken resistance color", group = grpHistory)
brokenOp     = input.int(85, "Broken zone opacity", minval = 30, maxval = 95, group = grpHistory)

grpSignals    = "Signals (optional)"
showTest      = input.bool(false, "Show successful test markers",  group = grpSignals)
showRetest    = input.bool(false, "Show retest markers",           group = grpSignals)
showReaction  = input.bool(false, "Show zone reaction marks",      group = grpSignals, tooltip = "Diamond marks when price touches a zone but does not close beyond it. Break label when a zone is broken on close.")
useRsi        = input.bool(false, "Filter signals with RSI",       group = grpSignals)
rsiLen        = input.int(14, "RSI length",       minval = 2, maxval = 50, group = grpSignals)
rsiOversold   = input.int(35, "RSI oversold",     minval = 10, maxval = 49, group = grpSignals)
rsiOverbought = input.int(65, "RSI overbought",   minval = 51, maxval = 90, group = grpSignals)
sigCooldown   = input.int(20, "Cooldown bars",    minval = 0, maxval = 100, group = grpSignals)
retestWindow  = input.int(50, "Retest window (bars)", minval = 5, maxval = 200, group = grpSignals)

grpStyle    = "Style"
resColor    = input.color(color.rgb(244, 67, 79),  "Resistance", group = grpStyle)
supColor    = input.color(color.rgb(38, 166, 154), "Support",    group = grpStyle)
useVolColor = input.bool(true,  "Color zones by volume",  group = grpStyle, tooltip = "Zones with higher cumulative volume become more vivid.")
showLabels  = input.bool(true,  "Show zone strength label", group = grpStyle)
showVolText = input.bool(true,  "Show volume score",        group = grpStyle)
volFormat   = input.string("Absolute", "Volume format", options = ["Absolute", "Percentage"], group = grpStyle)
zoneOpacity = input.int(82, "Zone opacity (low volume)", minval = 60, maxval = 95, group = grpStyle)

// preset resolution
pivLeft    = preset == "Local" ?  6  : preset == "Swing" ? 15  : preset == "Major" ? 35  : pivLeftIn
pivRight   = preset == "Local" ?  4  : preset == "Swing" ?  8  : preset == "Major" ? 15  : pivRightIn
clusterTol = preset == "Local" ? 0.5 : preset == "Swing" ? 0.9 : preset == "Major" ? 1.4 : clusterTolIn
minSpacing = preset == "Local" ?  8  : preset == "Swing" ? 20  : preset == "Major" ? 50  : minSpacingIn

// =====================================================================
//                               TYPES
// =====================================================================

type Pivot
    float price
    int   bar
    float vol
    float wick

type Zone
    float top
    float bot
    float center
    float strength
    float volSum
    int   touches
    int   firstBar
    int   lastTouch
    int   diedBar
    bool  isResistance
    bool  wasBroken

// =====================================================================
//                         SOURCES & PIVOTS
// =====================================================================

atr   = ta.atr(50)
volMa = ta.sma(volume, 50)
rsi   = ta.rsi(close, rsiLen)

phPx = ta.pivothigh(high, pivLeft, pivRight)
plPx = ta.pivotlow(low,   pivLeft, pivRight)

upperWick(int idx) =>
    high[idx] - math.max(open[idx], close[idx])

lowerWick(int idx) =>
    math.min(open[idx], close[idx]) - low[idx]

safeVolume(int idx) =>
    v = volume[idx]
    na(v) or v <= 0 ? 1.0 : v

var array<Pivot> highPivots = array.new<Pivot>()
var array<Pivot> lowPivots  = array.new<Pivot>()

dataReady = not na(atr) and atr > 0

newHighPivot = false
newLowPivot  = false

if not na(phPx) and phPx > 0 and dataReady
    highPivots.push(Pivot.new(phPx, bar_index - pivRight, safeVolume(pivRight), upperWick(pivRight)))
    if highPivots.size() > pivBuffer
        highPivots.shift()
    newHighPivot := true

if not na(plPx) and plPx > 0 and dataReady
    lowPivots.push(Pivot.new(plPx, bar_index - pivRight, safeVolume(pivRight), lowerWick(pivRight)))
    if lowPivots.size() > pivBuffer
        lowPivots.shift()
    newLowPivot := true

// =====================================================================
//                            CLUSTERING
// =====================================================================

pivotWeight(Pivot p, float a, float vAvg) =>
    safeVol  = na(p.vol)  or p.vol  <= 0 ? 0.0 : p.vol
    safeWick = na(p.wick) or p.wick <  0 ? 0.0 : p.wick
    age      = math.max(1, bar_index - p.bar)
    decay    = 1.0 / (1.0 + age / 200.0)
    volNorm  = vAvg > 0 ? safeVol / vAvg : 1.0
    wickNorm = a > 0 ? safeWick / a : 0.0
    (1.0 + volNorm * 0.5 + wickNorm * 0.5) * decay

buildZones(array<Pivot> src, bool resistance, float a, float vAvg) =>
    out = array.new<Zone>()
    if src.size() >= minTouches and a > 0
        used = array.new<bool>()
        for i = 0 to src.size() - 1
            used.push(false)

        tol = a * clusterTol

        for i = 0 to src.size() - 1
            if not used.get(i)
                seed    = src.get(i)
                members = array.new<Pivot>()
                members.push(seed)
                used.set(i, true)

                if i + 1 <= src.size() - 1
                    for j = i + 1 to src.size() - 1
                        if not used.get(j)
                            cand = src.get(j)
                            if math.abs(cand.price - seed.price) <= tol
                                farEnough = true
                                if minSpacing > 0
                                    for k = 0 to members.size() - 1
                                        if math.abs(cand.bar - members.get(k).bar) < minSpacing
                                            farEnough := false
                                            break
                                if farEnough
                                    members.push(cand)
                                    used.set(j, true)

                if members.size() >= minTouches
                    priceSum  = 0.0
                    weightSum = 0.0
                    volSum    = 0.0
                    earliest  = members.get(0).bar
                    latest    = members.get(0).bar

                    for k = 0 to members.size() - 1
                        m = members.get(k)
                        w = pivotWeight(m, a, vAvg)
                        priceSum  += m.price * w
                        weightSum += w
                        volSum    += na(m.vol) ? 0.0 : m.vol
                        earliest  := math.min(earliest, m.bar)
                        latest    := math.max(latest,   m.bar)

                    if weightSum > 0
                        center = priceSum / weightSum
                        pad    = a * 0.25
                        out.push(Zone.new(center + pad, center - pad, center, weightSum, volSum, members.size(), earliest, latest, na, resistance, false))
    out

trimToTopN(array<Zone> zones, int keep) =>
    result = array.new<Zone>()
    if zones.size() > 0
        copy = zones.copy()
        limit = math.min(keep, copy.size())
        for i = 0 to limit - 1
            if copy.size() == 0
                break
            bestIdx = 0
            bestVal = copy.get(0).strength
            if copy.size() > 1
                for j = 1 to copy.size() - 1
                    if copy.get(j).strength > bestVal
                        bestVal := copy.get(j).strength
                        bestIdx := j
            result.push(copy.get(bestIdx))
            copy.remove(bestIdx)
    result

// =====================================================================
//                       ZONE STATE & ARCHIVING
// =====================================================================

var array<Zone> resZones    = array.new<Zone>()
var array<Zone> supZones    = array.new<Zone>()
var array<Zone> brokenZones = array.new<Zone>()

archiveIfNew(Zone z, float a) =>
    duplicate = false
    if brokenZones.size() > 0
        tol = a * clusterTol * 0.7
        for i = 0 to brokenZones.size() - 1
            existing = brokenZones.get(i)
            if existing.isResistance == z.isResistance and math.abs(existing.center - z.center) <= tol
                duplicate := true
                if z.wasBroken and not existing.wasBroken
                    existing.wasBroken := true
                    existing.diedBar   := z.diedBar
                    brokenZones.set(i, existing)
                break
    if not duplicate
        brokenZones.push(z)
        if brokenZones.size() > 60
            brokenZones.shift()
    duplicate

if resZones.size() > 0
    for i = 0 to resZones.size() - 1
        z = resZones.get(i)
        if na(z.diedBar) and close > z.top + atr * 0.3
            z.diedBar   := bar_index
            z.wasBroken := true
            resZones.set(i, z)
            archiveIfNew(z, atr)

if supZones.size() > 0
    for i = 0 to supZones.size() - 1
        z = supZones.get(i)
        if na(z.diedBar) and close < z.bot - atr * 0.3
            z.diedBar   := bar_index
            z.wasBroken := true
            supZones.set(i, z)
            archiveIfNew(z, atr)

if resZones.size() > 0
    for i = 0 to resZones.size() - 1
        z = resZones.get(i)
        if na(z.diedBar) and high >= z.bot and low <= z.top
            z.lastTouch := bar_index
            resZones.set(i, z)

if supZones.size() > 0
    for i = 0 to supZones.size() - 1
        z = supZones.get(i)
        if na(z.diedBar) and high >= z.bot and low <= z.top
            z.lastTouch := bar_index
            supZones.set(i, z)

zoneSurvives(Zone old, array<Zone> newSet, float a) =>
    survived = false
    if newSet.size() > 0
        tol = a * clusterTol
        for i = 0 to newSet.size() - 1
            nz = newSet.get(i)
            if math.abs(nz.center - old.center) <= tol
                survived := true
                break
    survived

isAlreadyBroken(Zone z, float a) =>
    broken = false
    if brokenZones.size() > 0
        tol = a * clusterTol * 0.7
        for i = 0 to brokenZones.size() - 1
            bz = brokenZones.get(i)
            if bz.isResistance == z.isResistance and bz.wasBroken and math.abs(bz.center - z.center) <= tol
                broken := true
                break
    broken

inheritState(Zone newZ, array<Zone> oldZones, float a) =>
    inherited = newZ
    if oldZones.size() > 0
        tol = a * clusterTol
        for i = 0 to oldZones.size() - 1
            oldZ = oldZones.get(i)
            if math.abs(oldZ.center - newZ.center) <= tol
                inherited.lastTouch := oldZ.lastTouch
                break
    inherited

if newHighPivot or newLowPivot
    newRes = trimToTopN(buildZones(highPivots, true,  atr, volMa), zoneCount)
    newSup = trimToTopN(buildZones(lowPivots,  false, atr, volMa), zoneCount)

    if resZones.size() > 0
        for i = 0 to resZones.size() - 1
            old = resZones.get(i)
            if na(old.diedBar) and old.touches >= minTouches and not zoneSurvives(old, newRes, atr)
                old.diedBar   := bar_index
                old.wasBroken := false
                archiveIfNew(old, atr)

    if supZones.size() > 0
        for i = 0 to supZones.size() - 1
            old = supZones.get(i)
            if na(old.diedBar) and old.touches >= minTouches and not zoneSurvives(old, newSup, atr)
                old.diedBar   := bar_index
                old.wasBroken := false
                archiveIfNew(old, atr)

    oldResCopy = resZones.copy()
    oldSupCopy = supZones.copy()

    resZones.clear()
    if newRes.size() > 0
        for i = 0 to newRes.size() - 1
            nz = newRes.get(i)
            if not isAlreadyBroken(nz, atr)
                inh = inheritState(nz, oldResCopy, atr)
                resZones.push(inh)

    supZones.clear()
    if newSup.size() > 0
        for i = 0 to newSup.size() - 1
            nz = newSup.get(i)
            if not isAlreadyBroken(nz, atr)
                inh = inheritState(nz, oldSupCopy, atr)
                supZones.push(inh)

// =====================================================================
//                              SIGNALS
// =====================================================================

var array<float> sigZoneCenters = array.new<float>()
var array<int>   sigZoneBars    = array.new<int>()

cooldownOk(float center) =>
    ok = true
    if sigZoneCenters.size() > 0
        for i = 0 to sigZoneCenters.size() - 1
            if math.abs(sigZoneCenters.get(i) - center) <= atr * clusterTol
                if bar_index - sigZoneBars.get(i) < sigCooldown
                    ok := false
                    break
    ok

recordSignal(float center) =>
    sigZoneCenters.push(center)
    sigZoneBars.push(bar_index)
    if sigZoneCenters.size() > 50
        sigZoneCenters.shift()
        sigZoneBars.shift()
    center

zoneRenderable(Zone z) =>
    na(z.diedBar) and z.touches >= minTouches and not na(z.top) and not na(z.bot) and z.top > 0 and z.bot > 0 and z.bot < z.top

checkSupBounce() =>
    fired = false
    if supZones.size() > 0
        for i = 0 to supZones.size() - 1
            z = supZones.get(i)
            if zoneRenderable(z)
                pierced = low <= z.top and low >= z.bot - atr * 0.5
                heldUp  = close > z.bot and close > open
                rsiOk   = not useRsi or rsi <= rsiOversold
                if pierced and heldUp and rsiOk and cooldownOk(z.center)
                    recordSignal(z.center)
                    fired := true
                    break
    fired

checkResReject() =>
    fired = false
    if resZones.size() > 0
        for i = 0 to resZones.size() - 1
            z = resZones.get(i)
            if zoneRenderable(z)
                pierced = high >= z.bot and high <= z.top + atr * 0.5
                heldDn  = close < z.top and close < open
                rsiOk   = not useRsi or rsi >= rsiOverbought
                if pierced and heldDn and rsiOk and cooldownOk(z.center)
                    recordSignal(z.center)
                    fired := true
                    break
    fired

checkRetestBull() =>
    fired = false
    if brokenZones.size() > 0
        for i = 0 to brokenZones.size() - 1
            z = brokenZones.get(i)
            if z.isResistance and z.wasBroken and not na(z.diedBar)
                age = bar_index - z.diedBar
                if age > 0 and age <= retestWindow
                    if low <= z.top and low >= z.bot - atr * 0.3 and close > z.top and close > open
                        rsiOk = not useRsi or rsi <= rsiOversold
                        if rsiOk
                            fired := true
                            break
    fired

checkRetestBear() =>
    fired = false
    if brokenZones.size() > 0
        for i = 0 to brokenZones.size() - 1
            z = brokenZones.get(i)
            if not z.isResistance and z.wasBroken and not na(z.diedBar)
                age = bar_index - z.diedBar
                if age > 0 and age <= retestWindow
                    if high >= z.bot and high <= z.top + atr * 0.3 and close < z.bot and close < open
                        rsiOk = not useRsi or rsi >= rsiOverbought
                        if rsiOk
                            fired := true
                            break
    fired

bounceUp   = checkSupBounce()
bounceDown = checkResReject()
retestUp   = checkRetestBull()
retestDown = checkRetestBear()

plotshape(showTest   and bounceUp,   "Successful test up",   shape.circle,  location.belowbar, color.new(supColor, 0), size = size.tiny)
plotshape(showTest   and bounceDown, "Successful test down", shape.circle,  location.abovebar, color.new(resColor, 0), size = size.tiny)
plotshape(showRetest and retestUp,   "Retest support",       shape.diamond, location.belowbar, color.new(supColor, 0), size = size.tiny)
plotshape(showRetest and retestDown, "Retest resistance",    shape.diamond, location.abovebar, color.new(resColor, 0), size = size.tiny)

// reaction holds
resHold = false
supHold = false
if resZones.size() > 0
    for i = 0 to resZones.size() - 1
        z = resZones.get(i)
        if zoneRenderable(z)
            if high >= z.bot and high <= z.top + atr * 0.3 and close < z.top
                resHold := true
                break

if supZones.size() > 0
    for i = 0 to supZones.size() - 1
        z = supZones.get(i)
        if zoneRenderable(z)
            if low <= z.top and low >= z.bot - atr * 0.3 and close > z.bot
                supHold := true
                break

plotshape(showReaction and supHold, "Support hold",    shape.diamond, location.belowbar, color.new(supColor, 30), size = size.tiny)
plotshape(showReaction and resHold, "Resistance hold", shape.diamond, location.abovebar, color.new(resColor, 30), size = size.tiny)

// =====================================================================
//                              DRAWING
// =====================================================================

var array<box>   bxBuf = array.new<box>()
var array<line>  lnBuf = array.new<line>()
var array<label> lbBuf = array.new<label>()

clearBuffers() =>
    if bxBuf.size() > 0
        for i = 0 to bxBuf.size() - 1
            box.delete(bxBuf.get(i))
    if lnBuf.size() > 0
        for i = 0 to lnBuf.size() - 1
            line.delete(lnBuf.get(i))
    if lbBuf.size() > 0
        for i = 0 to lbBuf.size() - 1
            label.delete(lbBuf.get(i))
    bxBuf.clear()
    lnBuf.clear()
    lbBuf.clear()
    bxBuf.size()

strengthStars(float s, float maxS) =>
    ratio = maxS > 0 ? s / maxS : 0.0
    ratio >= 0.85 ? "★★★" : ratio >= 0.55 ? "★★" : "★"

ageFade(int lastTouch) =>
    if fadeAge <= 0
        0
    else
        age = bar_index - lastTouch
        age <= 0 ? 0 : math.min(15, int(age * 15.0 / fadeAge))

isFar(float zoneCenter) =>
    if hideFar <= 0 or close <= 0
        false
    else
        distPct = math.abs(zoneCenter - close) / close * 100.0
        distPct > hideFar

formatVolume(float v) =>
    if v >= 1000000000
        str.tostring(v / 1000000000, "#.##") + "B"
    else if v >= 1000000
        str.tostring(v / 1000000, "#.##") + "M"
    else if v >= 1000
        str.tostring(v / 1000, "#.##") + "K"
    else
        str.tostring(v, "#.##")

drawAlive(Zone z, color baseCol, float maxS, float maxVol) =>
    if not na(z.top) and not na(z.bot) and not na(z.center) and z.top > 0 and z.bot > 0 and z.bot < z.top and not isFar(z.center)
        rightX = bar_index + 25
        extra  = ageFade(z.lastTouch)

        volBoost = 0
        if useVolColor and maxVol > 0
            volRatio = math.min(1.0, z.volSum / maxVol)
            volBoost := int(volRatio * 35)

        fillOp = math.max(40, math.min(95, zoneOpacity + extra - volBoost))
        fill   = color.new(baseCol, fillOp)
        edge   = color.new(baseCol, math.min(95, 35 + extra - volBoost / 2))

        bxBuf.push(box.new(z.firstBar, z.top, rightX, z.bot, border_color = na, bgcolor = fill))
        lnBuf.push(line.new(z.firstBar, z.center, rightX, z.center, color = edge, style = line.style_dashed, width = 1))

        if showLabels
            stars = strengthStars(z.strength, maxS)
            volTxt = ""
            if showVolText and maxVol > 0
                if volFormat == "Percentage"
                    volPct = int((z.volSum / maxVol) * 100)
                    volTxt := "  •  " + str.tostring(volPct) + "%"
                else
                    volTxt := "  •  " + formatVolume(z.volSum)
            txt = stars + " " + str.tostring(z.touches) + "×" + volTxt
            lbBuf.push(label.new(rightX, z.center, txt, style = label.style_label_left, color = color.new(baseCol, 75), textcolor = chart.fg_color, size = size.small))
    z.center

drawBroken(Zone z) =>
    if not na(z.top) and not na(z.bot) and z.top > 0 and z.bot > 0 and z.bot < z.top and not isFar(z.center)
        useCol = z.isResistance ? brokenBear : brokenBull
        fill   = color.new(useCol, brokenOp)
        edge   = color.new(useCol, math.min(90, brokenOp + 10))
        endBar = na(z.diedBar) ? bar_index : z.diedBar

        bxBuf.push(box.new(z.firstBar, z.top, endBar, z.bot, border_color = na, bgcolor = fill))
        lnBuf.push(line.new(z.firstBar, z.center, endBar, z.center, color = edge, style = line.style_dashed, width = 1))
    z.center

maxStrengthAcross() =>
    m = 0.0
    if resZones.size() > 0
        for i = 0 to resZones.size() - 1
            z = resZones.get(i)
            if na(z.diedBar)
                m := math.max(m, z.strength)
    if supZones.size() > 0
        for i = 0 to supZones.size() - 1
            z = supZones.get(i)
            if na(z.diedBar)
                m := math.max(m, z.strength)
    m

maxVolAcross() =>
    m = 0.0
    if resZones.size() > 0
        for i = 0 to resZones.size() - 1
            z = resZones.get(i)
            if na(z.diedBar)
                m := math.max(m, z.volSum)
    if supZones.size() > 0
        for i = 0 to supZones.size() - 1
            z = supZones.get(i)
            if na(z.diedBar)
                m := math.max(m, z.volSum)
    m

if barstate.islast
    clearBuffers()
    mx = maxStrengthAcross()
    mv = maxVolAcross()

    if resZones.size() > 0
        for i = 0 to resZones.size() - 1
            z = resZones.get(i)
            if na(z.diedBar)
                drawAlive(z, resColor, mx, mv)

    if supZones.size() > 0
        for i = 0 to supZones.size() - 1
            z = supZones.get(i)
            if na(z.diedBar)
                drawAlive(z, supColor, mx, mv)

    if (showBroken or showDropped) and brokenZones.size() > 0
        for i = 0 to brokenZones.size() - 1
            z = brokenZones.get(i)
            shouldShow = (z.wasBroken and showBroken) or (not z.wasBroken and showDropped)
            if shouldShow
                drawBroken(z)

// =====================================================================
//                              ALERTS
// =====================================================================

priceTouchesAlive(array<Zone> zs) =>
    hit = false
    if zs.size() > 0
        for i = 0 to zs.size() - 1
            z = zs.get(i)
            if na(z.diedBar) and z.touches >= minTouches and high >= z.bot and low <= z.top
                hit := true
                break
    hit

touchedRes = priceTouchesAlive(resZones)
touchedSup = priceTouchesAlive(supZones)

brokeRes = false
brokeSup = false
if resZones.size() > 0
    for i = 0 to resZones.size() - 1
        z = resZones.get(i)
        if not na(z.diedBar) and z.diedBar == bar_index and z.touches >= minTouches
            brokeRes := true
if supZones.size() > 0
    for i = 0 to supZones.size() - 1
        z = supZones.get(i)
        if not na(z.diedBar) and z.diedBar == bar_index and z.touches >= minTouches
            brokeSup := true

alertcondition(touchedRes, "Resistance touched", "Price reached an active resistance zone")
alertcondition(touchedSup, "Support touched",    "Price reached an active support zone")
alertcondition(brokeRes,   "Resistance broken",  "Price closed above a resistance zone")
alertcondition(brokeSup,   "Support broken",     "Price closed below a support zone")
alertcondition(bounceUp,   "Successful support test",    "Bullish reaction at support zone")
alertcondition(bounceDown, "Successful resistance test", "Bearish reaction at resistance zone")
alertcondition(retestUp,   "Bullish retest",    "Price retested a broken resistance from above")
alertcondition(retestDown, "Bearish retest",    "Price retested a broken support from below")
alertcondition(newHighPivot or newLowPivot, "New pivot", "A new pivot was confirmed and zones updated")

if showReaction and brokeRes
    label.new(bar_index, high, "Break R", style = label.style_label_down, color = color.new(resColor, 25), textcolor = chart.fg_color, size = size.small)
if showReaction and brokeSup
    label.new(bar_index, low, "Break S", style = label.style_label_up, color = color.new(supColor, 25), textcolor = chart.fg_color, size = size.small)

Overview

Support and Resistance Zones [FEELS] finds swing pivots, clusters them by ATR distance, and keeps only zones that receive a minimum number of confirmed touches. Strength presets switch between local, swing, and major structure, or custom pivot and cluster settings. Users can limit active zones, fade old zones, hide distant zones, and optionally color them by volume. Optional markers show tests, retests, and reactions, with an RSI filter and cooldown. It does not place trades or manage exits.

Details

Published by

VolodymyrFilias on GitHub

Code credit

FeelsStrategy, as written in the script's header

Type

Indicator, Pine Script v6

Draws

On the price chart

Category

Support & resistance, Volume

Markets

Any symbol

Timeframes

Any timeframe

Risk Notes

No repainting, lookahead or stacked entries were found in its code or README. That says nothing about how well it works: test it first.

Topics

indicatorsliquiditymarket-structurepine-script-v6pinescriptsmart-money-conceptstechnical-analysistradingtradingviewvolume-profile

Settings

The inputs you can change from the gear icon on the chart. Defaults are the author's.

SettingTypeDefaultVariable
Strength presetstringSwingpreset
Left barsint15pivLeftIn
Right barsint8pivRightIn
Cluster tolerance (× ATR)float0.9clusterTolIn
Minimum bars between touchesint20minSpacingIn
Pivot memoryint80pivBuffer
Active zones per sideint6zoneCount
Minimum touchesint2minTouches
Fade after (bars)int120fadeAge
Hide zones farther than (%)float60.0hideFar
Show confirmed broken zonesboolfalseshowBroken
Show dropped zonesboolfalseshowDropped
Show all 31 settings
SettingTypeDefaultVariable
Broken support colorcolorcolor.rgb(105, 140, 125)brokenBull
Broken resistance colorcolorcolor.rgb(165, 105, 110)brokenBear
Broken zone opacityint85brokenOp
Show successful test markersboolfalseshowTest
Show retest markersboolfalseshowRetest
Show zone reaction marksboolfalseshowReaction
Filter signals with RSIboolfalseuseRsi
RSI lengthint14rsiLen
RSI oversoldint35rsiOversold
RSI overboughtint65rsiOverbought
Cooldown barsint20sigCooldown
Retest window (bars)int50retestWindow
Resistancecolorcolor.rgb(244, 67, 79)resColor
Supportcolorcolor.rgb(38, 166, 154)supColor
Color zones by volumebooltrueuseVolColor
Show zone strength labelbooltrueshowLabels
Show volume scorebooltrueshowVolText
Volume formatstringAbsolutevolFormat
Zone opacity (low volume)int82zoneOpacity
Third-party code. ForexR did not write, test or endorse this script, and the summary above was generated automatically from its code and README. Indicators describe the past, and a strategy's backtest can look better than live trading, especially when a script repaints. Check it in the Strategy Tester and on a demo account before you rely on it.

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